Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.
Wings 3D is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.
Wings 3D doesn`t provide support for creating animations.
Export Formats:
· Nendo (NDO)
· 3D Studio (3DS)
· Wavefront (OBJ)
· VRML (WRL)
· Renderware (RWX)
· FBX (on Windows and Mac OS X)
· Yafray
· Toxic
Import Formats:
· Nendo (NDO)
· 3D Studio (3DS)
· Wavefront (OBJ)
· FBX (on Windows and Mac OS X)
· Adobe Illustrator 8 (AI)
Requirements:
· OpenGL capable video card.
What`s New in This Release: [ read full changelog ]
· Major update to the Traditional Chinese translation of Wings including AutoUV, many plugins, tools, and other interface strings. Many thanks to szzz for this amazing contribution! [optigon]
· Wings could crash when launching and opening a file at the same time . The cause was the ets table for fonts could not be written to while the Progress Bar was active. ets tables can only be accessed from the process they are created in unless specifically stated. In Wings the PB run on a separate process so accessing the ets font table while the PB was active led to a badarg since the call was not allowed. The font table is now set to public so it can be accessed by any process. (Thanks to dgud and those who reported the crash) [optigon]
· Help dialog formatting adjustments for Asian fonts. [optigon]
· Improvements to Body|Weld for handeling neighbouring faces. [optigon]
· Update to the the Korean translation to include the interface strings and some key plugins including AutoUV. Many thanks to korea3d...